2D Pixel Art Weather and Ambient Effects Pack
A downloadable asset pack
Buy Now$5.00 USD or more

A pack of weather effects sprite sheets you can use for any 2d game you are building!
Please note that there are NO TILESETS or CHARACTERS included with this asset pack. You can find the tilesets here.

- The fog clouds are not animated. For the best results slightly change their positions and opacity over time.

- Falling leaves are pretty straight forward. Import the sprite sheet and just play the animation randomly (or when a tree is hit) around the map.

- You can see the basic glowing mushroom and firefly animations included here.

- Here you can see the rain animation. It is actually a single 32x32 pixel animated tile. You'll need to play it all over the screen to give the illusion of rain (which is also the case for the other weather effects.) Notice there are rain drop hit animations both on water surface and ground/on top of trees etc. For best results play with opacity for each weather effect.

- Same as above, you can see the sand storm included here.

- Snow fall animation.

- Snow storm animation.

- Wind and flying leaf animations.
Do you need a compatible tileset? Free characters? Look no more! You can grab them for free at my patreon page
| Status | Released |
| Category | Assets |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Elthen's Pixel Art Shop |
| Tags | 2D, ambient, environment, No AI, Pixel Art, weather |
| Content | No generative AI was used |
Purchase
Buy Now$5.00 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Weather and Ambient Effects.zip 30 kB







Comments
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I purchased your assets, but I noticed the images lack animation. How should I use these assets in my project?
That depends on which engine you are using.
Look up how to import "Sprite Sheets" in to the software you use.
I'm using Godot; how do I create an animation effect with these images?
I've never used Godot before so you'll need to look it up. Just google how to import sprite sheets to Godot. If you are confused about slice sizes, I've already included .txt files in the pack that tells you which asset is what size.
Alright, I suppose the principle is similar to water surface animation in 2D games; I'll give it a try