Hey, I just purchased this and tried adding the wolf to my godot game. Why is it so blurry/low res in the png and godot, but high res when shown on the site? I'm still new to game dev.
It is called "pixel" art for a reason :D If it is too small for your game you can scale it up within the game engine you are using or scale it before you import it into your project.
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Hey, I just purchased this and tried adding the wolf to my godot game. Why is it so blurry/low res in the png and godot, but high res when shown on the site? I'm still new to game dev.
It is called "pixel" art for a reason :D If it is too small for your game you can scale it up within the game engine you are using or scale it before you import it into your project.
https://lospec.com/pixel-art-scaler/
Hope this helps!
Hey brother, I used your wolf sprite in my game (recolored) after struggling to create my own. I put you in the credits. Thanks!
https://treestumpgames.itch.io/farmhand
I think a very important practice is to state in the description the dimensions of the sprite.
All the wolf animations fit into a 64x64 slice. The wolf itself is about 38x24 px.